Patch Notes/Call of Duty: Black Ops III v1.06

General

 * Removed UI error that could occur if Players were idle for a long period of time in the Main Menu.
 * Fixed issue where DLC 1 purchases from the Playlist menu were not immediately updated in the UI.
 * Leaderboards now require 25 games to be played in a game mode in order to be ranked by Score Per Minute (SPM).
 * The Friends filter is disabled when a player has over 100 friends on a Leaderboard to prevent a known issue. We are further investigating.

General Gameplay

 * Fixed issue where hit markers moved off-center when a player was taking damage.

Specialists

 * Outrider
 * Sparrow
 * Increased ability to hit enemies.
 * Nomad
 * Rejack
 * Increased remaining Power when player terminates.
 * Prophet
 * Tempest
 * Increased ability to hit enemies.

Create-A-Class

 * Assault Rifles
 * ICR-1
 * Increased long distance damage range.
 * HVK-30
 * Increased long distance damage range.
 * Sheiva
 * Increased long distance damage range.
 * KN-44
 * Increased medium distance damage range.
 * Submachine Guns
 * Vesper
 * Reduced recoil stability.
 * Reduced Hip-fire accuracy.
 * Weevil
 * Increased medium distance damage range in Hardcore mode.
 * Sniper Rifles
 * Locus
 * Increased weapon switch speed.

Scorestreaks

 * Power Core
 * Cost decreased to 1250.
 * Duration increased to 60 seconds.
 * Fixed an issue where the Power Core would occasionally fail to destroy an enemy Counter-UAV.

Maps

 * Breach
 * Swapped #1 and #3 Hardpoint zones in rotation.
 * Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
 * Combine
 * Adjusted #3 Hardpoint capture zone to prevent capturing while outside of intended zone.
 * Havoc
 * Adjusting spawn points that would slightly drop the player to the ground when respawning
 * Infection
 * Added grenade collision on isolated area of Infection wall.
 * Redwood
 * Removed rogue pickup prompt while playing Search & Destroy.
 * Adjusting spawn points that would slightly drop the player to the ground when respawning.
 * Stronghold
 * Fixed exploit where Players were able to get atop trees in several areas.
 * Added kill brush to remove exploitable area near mansion.
 * Gauntlet
 * Addressed exploits where Players were able to get to unfair vantages point on the urban side of the map.
 * Fixed issue where Players were able to get outside the map on Jungle side.
 * Resolved exploit where Players were able to view through solid geo on urban side of map.
 * Splash
 * Fixed exploit where Players were able to land on invisible collision near one of the large torches on the East side of the map, giving them unintended and unfair sightlines.
 * Addressed an exploit where Players could get outside the playable area near the Atlantis Riptide control room.
 * Added collision to prevent Players from getting to an unfair vantage point at the center of the map.
 * Fixed exploit where Players were able to get into the ceiling of the Atlantis building.
 * Resolved exploit where Players were able to gain an unfair advantage near yellow water tube at the center of map.

Game Modes

 * Uplink
 * Removed aim assist while carrying the Satellite Drone.

General

 * Fixed several issues with Daily Challenges not showing the correct reward.
 * Resolved an issue where GobbleGums wouldn’t activate for different users after already being used once in the map.
 * Resolved an issue where, upon reviving a player, they could experience a functionality loss after using a GobbleGum that requires manual activation.

Shadows of Evil

 * Fixed Shadows of Evil Easter Egg bug.

Der Eisendrache

 * Resolved a bug where an increased number of zombies would respawn after being killed via the A-10 Rocket platform trap.
 * Fixed an exploit in which the DG-4 anti-gravity trap would never turn off.
 * Resolved a bug where zombies would be immune to the DG-4 anti-gravity trap.
 * Addressed an issue where the Raygun Pack-a-Punch skin would not update when the weapon is packed.
 * Fixed a bug where Players would get stuck in spectator mode if downed with Quick Revive perk on the A-10 Rocket platform.
 * Addressed an issue that occurred when using “Killing Time” GobbleGum during a key sequence in Der Eisendrache.
 * Addressed a rare progression break during the main Easter Egg.
 * Resolved an enemy spawn issue that occasionally occurred during a Der Eisendrache Easter Egg.
 * Various enemy pathing issues have been fixed.

General

 * Added support for the Tactical Mode “auto-on” feature.