Patch Notes/Call of Duty: Black Ops III v1.08

General

 * The Nuk3town map, Calling Card, Reticles, and Weapon Camo are now available to all Players.
 * [PS4] Updated Live Event Viewer CWL Feature Widget Image.
 * [PC] Security Updates

General Gameplay

 * Fixed error related to using a picked-up weapon from a Player who left the game.
 * Resolved issue where Players were able to kill a prone Player when they ran over them with a carried Guardian or Hardened Sentry.
 * Fixed bug where if a Player died by a Semtex during the HC-XD calling animation, enemy Scorestreaks would continually fire at the spot of death.
 * Addressed global spawn issue that could occur when Players were killed when deploying Scorestreaks.
 * Added spawn trap logic to Uplink and Safeguard where additional spawns will open under extreme scenarios.
 * Enabled spawn trap logic in Public online matches.
 * Resolved bug where Players were able to gain additional Specialist Power by switching Classes at the beginning of a round.

Create-a-Class

 * Perks
 * Fixed exploit where the Ante-Up Perk would continue to work when a player switched to a class without it.
 * Equipment
 * Addressed bug where using the Black Hat on a Trip Mine or other equipment near a planted bomb in S&D prevented the user from disarming the bomb.
 * Addressed issue where the Combat Axe was unable to destroy the HC-XD.

Specialists

 * Nomad
 * Fixed bug where the use of Nomad’s H.I.V.E. Gun would cause disconnects from Dedicated Servers.
 * Resolved an issue where the sound of a H.I.V.E. pod would persist for a Player if the Player activated the H.I.V.E. pod, but was afterwards killed by another means than the H.I.V.E. pod.

Scorestreaks

 * Hardened Sentry
 * Fixed a bug where Players were able to keep a Hardened Sentry active while it was being carried.
 * Counter-UAV
 * Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.
 * UAV
 * Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.

Maps

 * Fringe
 * Addressed exploit where Players were able to reach an unintended area near the white truck and junkyard.
 * Gauntlet
 * Resolved issue where the Safeguard robot would sometimes have trouble pathing through the garage when specific Custom Game settings were altered.
 * Rise
 * Added collision to prevent sitting on top of door-frame near center of the map.
 * Splash
 * Added collision to prevent Players from mantling through geo near Market Street.
 * Addressed exploit where Players were able to reach unintended areas near Atlantis building.
 * Skyjacked
 * Addressed issue where AI vehicles were becoming stuck when pathing in the lower portion of the map.

Game Modes

 * Safeguard
 * Fixed issue where the Safeguard Robot would sometimes become stuck during it’s walking animation.
 * Addressed bug where not all escorting Attackers were being awarded with the Escort score event.
 * Search and Destroy
 * Resolved a bug where the bomb icon would not appear for all bomb carriers when multiple bombs were enabled in Custom Game settings.

Weapons

 * MR6
 * Reduced Max Fire Rate.
 * ICR
 * Increased Accuracy.

Challenges

 * Fixed a bug that would prevent the “100 Percenter” challenge from being awarded after completing all Multiplayer Challenges.
 * Resolved bug where Players were unable to earn a long shot medal for the NX ShadowClaw when Dual Wield was equipped.

CODCaster

 * X-Ray Player highlight is now the proper color for each team.
 * Scorestreaks now show up on the map regardless of which team is being spectated.
 * Added Specialist Meter indicator to the Player list; indicator will flash when Specialist is being used.

Custom Games

 * Switching teams during the pre-match phase will no longer spawn you on the wrong side.
 * CWL game variants have been updated with a 30 second pre-match timer.
 * Added multi-drone option for Uplink.
 * Included adjustable settings which will require all Players to join before the pre-match timer starts.

Theater

 * Corrected a bug where sometimes Zombies would lack a walking animation.
 * Corrected bug where UI would fail to appear after loading a video clip from the Media tab.
 * Removed Hit Markers during game film playback while in Director Mode.
 * Addressed UI Error that occurred after a User interacted with the “Choose Mode” sidebar immediately after selecting “Take Screenshot” or while the Publish screenshot prompt was open.
 * Resolved UI error that appeared when attempting to delete a Local screenshot.
 * Addressed bug where the Bow FX would persist when watching a Zombies clip.
 * Fixed bugs related to the fast forward and record buttons.
 * Resolved issue that would occur if the User selected a Red Triangle Warning icon in their Recent Games.
 * Fixed bug where combat text would remain on-screen during a Highlight Reel.
 * Corrected issue where the UI would disappear if a Player pressed the Menu button during game film playback.
 * Fixed issue where burst fire weapons would sometimes be missing audio during playback.
 * When watching a Zombies Clip, addressed a bug where the Ritual Skulls would still be present during the Demon Bow quest if a Player rewound to the start of the clip.

General

 * All GobbleGum machines in a level are now active at all times.
 * The GobbleGum machine can now be accessed multiple times per round.
 * The Liquid Divinium drop rate cap of two vials per game has been removed; Players can now continue to earn Liquid Divinium as they progress through a match.
 * The Player’s current GobbleGum pack will now be represented in the inventory screen.

Shadows of Evil

 * Personal items and gate worms will now use a shared inventory system.
 * The Ritual duration time has been reduced.
 * Addressed a bug where Players were unable to progress after upgrading the Apothicon Swords and then bleeding out.
 * Several stability issues with the main quest have been addressed.
 * Fixed bug where Margwas would continue to go after downed players.

Der Eisendrache

 * Fixed several bugs where Players were able to use the Ragnarok DG-4 indefinitely.
 * Addressed issue where Players were able to duplicate an upgraded Wraith of the Ancients bow when using the Arms Grace GobbleGum.
 * Added several kill brushes to block off pathing exploits.
 * Addressed Zombies farming exploit at the test fire location.

DOA II

 * Added small chance of golden egg spawning at chicken farm.
 * Fix for enemy no longer spawning during long boss rounds.
 * Increased Coat of Arms duration.
 * Fix for golden chicken not laying up to 3 eggs.
 * Coat of Arms now team shifts zombies from enemy team to Player team; (As opposed to a neutral team). Players should no longer be attacked by COA’d zombies.
 * Fixed Player chicken to fire fated weapons(force/fury) instead of default LMG.
 * Tuned the Player rewards for donated life.
 * Flying enemies should no longer be able to go beneath the ground surface in the graveyard map.
 * Adjusted a pickup spawn location in Combine map that was spawning objects beyond invisible clip barrier.
 * Fixed a bug where extra lives could not be earned post score of 100M.
 * Made some logic adjustments to how Players are handled while the “How far can you get” screen is up.
 * Added Host Migration to public matches.
 * Players should no longer match make into public games that have reached the Farm arena.
 * Ready up functionality added to public lobbies.
 * Invisible shadow zombie fixed.
 * Fixed issue in ROJ where joining Player with could be awarded a fate already owned by current Players
 * “Fido” the Siege Chicken added.
 * Fix for spinning saw pickup not crediting Player for enemy deaths.
 * Adjusted solo anti kiting logic.
 * Chicken Bowl eggs now drop towards center of arena.
 * Fix for a condition where player could die exiting a vehicle.
 * Fix for rare condition where Silverback could jump out of the boss arena.

General

 * Disabled physics wind on all maps.