Patch Notes/Call of Duty: Black Ops III v1.07

General

 * Addressed issue where earned Dark Matter camos were not appearing on Black Market weapons.
 * Resolved bug where Players were unable to unlock Gold/Diamond camos on the Marshal16 and MX Garand if they earned Weapon Class Mastery before TU5.
 * Updated visuals for Prestige Kill Counter and Clan Tag.
 * Resolved issue where the wrong image would appear when a Player received the Reaper Geist Specialist theme in a Supply Drop.
 * Addressed bug where the NX ShadowClaw’s Bayonet would display the wrong image if banned or protected in Arenas.
 * Fixed issue where the wrong image was displayed for the LRX3 in the Custom Games Protect/Ban menu.
 * Updated Official Custom Variants for CWL Competitive Game Modes.
 * Added a Live Event viewer to allow Players to watch the Call of Duty World League games from the Main Menu.

General Gameplay

 * Fixed issue where a white image was appearing in the Killfeed for Fury Song kills.
 * Corrected bug where the Fury Song icon would display in the Killfeed whenever a Player received a kill with the Combat Knife.
 * Added ricochet damage for Care Package owners in Hardcore Modes.
 * Added ricochet damage for Players planting or defusing bombs in Search & Destroy in Hardcore Mode.

Scorestreaks

 * Wraith
 * Addressed issue where the Wraith was being destroyed by one less rocket than intended.
 * Rolling Thunder
 * Fixed bug where the Rolling Thunder could be seen on the mini-map by enemies who were not using the Engineer Perk.

Maps

 * Combine
 * Addressed exploit where players could mantle onto rocks near Start spawn and get outside of playable area.
 * Fringe
 * Addressed exploit where Players were able to gain an unfair advantage by standing atop invisible collision near Red Barn.
 * Infection
 * Prevented Player from escorting Safeguard robot from inside building.
 * Redwood
 * Spawned model near S&D Bomb Site B to prevent bad line of sight.
 * Skyjacked
 * Prevented Players from escorting the Safeguard robot from 2nd floor of buildings.
 * Adjusted Hardpoint Zone so players are unable to hold it from outside the building.
 * Splash
 * Spawned in additional collision to prevent Yellow Tube exploit.
 * Carved out collision in the Red tube to allow for better Player movement.

Weapons

 * ICR-1
 * Increased accuracy. Now has less recoil.
 * Iron Jim
 * Fixed consecutive attack speed to be consistent with other melee weapons.

Challenges

 * Fixed issue where Players were unable to earn progress towards the Chameleon camo if the Varix 3 was attached.
 * Addressed bug where the Marshal 16’s progression would count towards the MR6’s stats if using the Dual Wield attachment.
 * Resolved issue where the “Run and Gun” Prestige challenge would not track if Players gained kills using the Dual Wield attachment and the Gung-Ho Perk.
 * Addressed bug where Players were unable to earn progress towards the Chameleon camo if the Dual Wield Perk was equipped.

Arena

 * General
 * Improved matchmaking in Arenas.
 * Fixed issues where Parties would occasionally be split when searching for a new Arena match.
 * Added neutral state to ban/protect options.
 * Players are now able to continue editing classes and streaks after pressing ‘Done.’
 * Custom Games
 * Added NX ShadowClaw to custom game competitive options.
 * Social
 * Fixed issue where reporting a Player would not update with the correct name.

General

 * Addressed exploit in Daily Challenge system.
 * Fixed issue where Player could trigger the rocket shield functionality and/or GobbleGums when the scoreboard was on screen.
 * Fixed issue where a blank Daily Challenge card would appear in the after action report at the end of a local/offline Zombies game.
 * Fixed issue where Double Weapon XP meter did not accurately reflect the amount of XP earned after a match.
 * Alternate ammo types have received a balancing pass.

Der Eisendrache

 * Fixed multiple Zombie pathing exploits on Der Eisendrache.
 * Addressed a variety of exploits where Players were able to exit the playable area on Der Eisendrache.
 * Fixed issue where the Death Machine wasn’t doing appropriate damage at higher rounds.
 * Resolved bug around the Ragnarok DG-4’s slam ability.
 * Fixed bug where the Ragnarok DG-4’s FX would not turn off correctly when two were planted in sequence.
 * The Panzer Soldat has received a balancing pass.
 * Fixed issue where Players were able to duplicate upgraded Bows.
 * Addressed several bugs surrounding the main Easter Egg quest.
 * Addressed invisible collision issues during the Keeper battle.
 * Resolved bug with the plunger melee weapon.
 * Fixed issue where the jump pads would not activate.
 * Resolved issue where in-game characters could be heard speaking to one another during cinematic sequences.

Dead Ops Arcade II

 * Fixed a bug where Firepower fate weapon did not upgrade to purple version.
 * Eliminated a very small time window where Player exiting a vehicle was vulnerable to damage.
 * New pickup added post round 24; Coat of Arms.
 * Increased Siegebot Player vehicle time by 10 seconds for balancing purposes.
 * Increased the health of the Golden Egg by 3x.