Patch Notes/Call of Duty: Black Ops III v1.14

General

 * Mercenary playlist has been retired.
 * Dream Team no longer tagged by the profanity filter.
 * “Complete Your Season Pass” has been added to the In-Game Store.

CODCaster

 * Added support for Numpad number inputs.
 * Added support for arrow key navigation when the Player Loadout panel is up.
 * Added custom team colors to loading screen, competitive screens when viewed as a CODCaster, and End Game/Round Transition Screens.
 * Improvements to Player Card Readability
 * Increased the overall size of the Player's Name.
 * Increased the height/width of the widget to allow for larger font as needed.
 * Added custom team color to the background of the team name.
 * Added a transition effect when switching to a different player.
 * Updates to the Player List to display Team Colors
 * Added a custom team color gradient to the background of the team name on the Player List.
 * Added a visual indication on the team that is being switched to.
 * Removed the color when the team is no longer being spectated.
 * Visibility updates to the CODCaster Score Panel
 * Added Custom team color to background of team that is currently being spectated, on team switch the color will disappear.
 * Added Arrow indicator to team that is currently being spectated, on team switch the arrow will switch sides.
 * Added Additional Accent Color to top area of widget, on team switch the color will disappear.
 * Added a color bar to the bottom of the team currently being spectated, on team switch the bar will disappear.
 * On team switch, the team being switched to will scale slightly larger.
 * On team switch, the team being switched to will pulse from the standard grey background to a slightly brighter version of the custom team color then settle to the normal color gradient.

Black Market

 * Latest loot items will be marked with a banner when earned and when viewed in the Black Market’s recent Contraband list.

Specialists

 * Outrider
 * Sparrow
 * Increased speed to maximum arrow charge.
 * Increased rapid-fire rate.
 * Prophet
 * Tempest
 * Reduced beam size.

Create-A-Class

 * Submachine Guns
 * Kuda
 * Reduced 3-hit kill damage range.
 * Reduced 5-hit kill damage range.
 * VMP
 * Reduced recoil stability.
 * Vesper
 * Increased recoil stability.
 * Assault Rifles
 * Man-O-War
 * Reduced reload speed.
 * Reduced aim-down-sights speed.
 * Black Market Weapons
 * HG-40
 * Increased 3-hit kill damage range.
 * Garand
 * Increased reload speed.
 * Increased recoil stability.
 * Increased hip-fire accuracy.
 * FFAR
 * Increased recoil stability.
 * Increased hip-fire accuracy.
 * Increased Aim-down-sight speed.

Game Modes

 * Fracture
 * 4 new Medals added.
 * Break The Bank: Deposit 5 or more core files without leaving the fracture site.
 * Jackpot: Deposit 10 core files without leaving the fracture site.
 * All Gone: Rapidly deny 5 or more of your team’s dropped core files.
 * Tearjerker: Kill an enemy who is carrying 5 or more core files.
 * Resolved an issue where Fracture was not counting toward objective Contracts.
 * Resolved an issue where Combat Focus was not properly increasing score for Fracture score events.

Maps

 * Empire
 * Out of bounds triggers added around driveway and near pool to prevent players from leaving intended playspace.
 * Collision added near art gallery door to prevent players from using an exploit.
 * Fixed an exploit where Players were able to stand on a golden eagle relief statue in one of the rooms.
 * Players are no longer able to stand on one of the fences outside of the map boundaries.
 * Cryogen
 * Adjusted Free-For-All start spawns.
 * Kill triggers added to prevent an exploit that allowed players to leave the intended playspace.
 * Berserk
 * Adjusted Free-For-All start spawns.
 * Collision added around pit to prevent players from sitting on a wall to gain an unintended line of sight.
 * Out of bounds triggers added behind houses to prevent players from leaving intended playspace.
 * Collision added behind houses to prevent players from sitting on a wall.
 * Resolved an issue where players could unintentionally stand on a tree.
 * Resolved an issue where players could capture a Hardpoint outside of the intended capture zone.
 * Rumble
 * Resolved an issue where AI Scorestreaks would target enemies through the bunker in the arena.
 * Resolved an issue where players were able to plant C4 behind a screen in the VIP Room.

General

 * Addressed exploit issues for the Killing Time, Undead Man Walking, and Fear in Headlights GobbleGums.
 * Fixed issues that could cause players to lose weapons or get duplicate weapons when using the Disorderly Combat GobbleGum.
 * Resolved a rare loss of functionality when joining on a host as they leave their lobby.
 * Added various stability fixes for Theater Mode.

Gorod Krovi

 * Addressed an issue where players could acquire unlimited points during a Valkyrie drone round.
 * Addressed an issue where players could acquire unlimited XP points when incubating the dragon egg.
 * Addressed an issue where players could acquire an unlimited Death Machine power up after riding the dragon.
 * Addressed an issue where players could interact with the Pack-A-Punch when locked during a lockdown event.
 * Addressed an issue where players could jump onto a bookcase in the Supply Depot.
 * Addressed an issue where players could jump onto a tank outside the Dragon Command.
 * Fixed a bug that allowed players to leave the playable space when using the Flinger trap.
 * Players can now release the dragon egg with NX ShadowClaw Dual Wield and Apollo’s Fervor ammunition.
 * Players can now receive full Draconite Controller ammunition when picking up a Max Ammo power up or when using the Cache Back GobbleGum.
 * Fixed a spawning issue when starting the Dragon Strike Controller quest at high rounds.
 * Fixed an issue where players would occasionally not obtain the Slash N’ Burn after completing the Time Attack.
 * Fixed rare progression breaks with the main Easter Egg quest.
 * Fixed issue where players could hit a death barrier upon entering the sewer under S.O.P.H.I.A.
 * Fixed a stability issue with the NX ShadowClaw Dual Wield and Apollo’s Fervor ammunition during the Nikolai Easter Egg boss fight.
 * Addressed performance issues for split screen games.
 * Improved streaming performance for various enemy types.

Der Eisendrache

 * Adjusted the pickup radius for the completed arrow of the Kreeaho’ahm nal Ahmhogaroc bow.
 * Fixed a bug that caused controller vibration to persist when prone crawling with a charged bow.

The Giant

 * Fixed a rare issue that caused Hell Hounds to become stuck in place.
 * Resolved an issue that blocked voiceover audio from playing when taking certain weapon types from the Mystery Box.

Dead Ops Arcade 2: Cyber's Avengening

 * Reduced Night Fury damage.