Module:GameTemp

return { game = function(frame) local args = frame if frame == mw.getCurrentFrame then args = require( 'Module:ProcessArgs' ).merge( true ) else frame = mw.getCurrentFrame end local Gamenames = mw.loadData('Module:Gamenames') local gameInput = mw.ustring.lower(args[1] or '') local namevars = Gamenames[gameInput] if not namevars then namevars = {long = args[1], image = "ERROR"} elseif type(namevars) == 'string' then namevars = Gamenames[namevars] end local text = '' if args['text'] then text = namevars.long end local size = '' if args['size'] then size = args['size'] end return ''..text

end }